Stealth
Light
- Darkness -- nobody can see you unless they're right next to you
- Light -- every turn each NPC in line-of-sight and (vision radius)
rolls a search check against your sneak skill. This check is then
multiplied by the brightness value of your tile.
- Doing nothing -- nobody can hear you
- Moving, stabbing, etc -- roll a stealth check to determine how
much sound you make. any NPC in the sound's range rolls a d(2+search
skill) and fails to hear it on 1, but hears it on any other roll.
- Misc actions -- make same amount of noise regardless of stealth
skill