Rogue Operative - A Roguelike Espionage Game

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So what's this all about?
Rogue Operative is a medieval, mission-based roguelike game with an emphasis on stealth, tactical combat, and dynamic situations with numerous ways to reach your goals.

Features (planned)
  • Lighting-based stealth
  • A series of missions in dynamically generated towns, castles, and wilderness.
  • Use diplomacy and dialogue or magical charms to ease your way into a secure area, sneak past the guards, or simply hack and slash your way in.

Information
To read about how to play the game, please read the Guides section.
If you'd like to learn more about the design ideas behind this game, do read the Design Document.


Download
Rogue Operative is hosted on Github.
  • Beta
    A beta release is a build that is considered stable. Each beta version has its own fixed branch, but may still receive minor hotfix updates.
    Sorry, no beta yet!
  • Alpha
    The alpha branch is usually the latest build of the game that is considered playable. This branch is recommended for testing new features.
    Download: (ZIP) (TAR)
  • Master
    The master branch reflects the most recent commit. Be warned that it may be completely broken and the Windows binaries are often outdated compared to the source.
    Download: (ZIP) (TAR)

Contact

e-mail: yns088 at gmail dot com
IRC: #rogueops on irc.freenode.net (the IRC channel is also hooked to the github repository

I want to get involved!

Great! Feel free to leave any suggestions or comments on the forum.

Submit bug reports to the Github Issue Tracker or to the forum.

If you'd like to make a minor patch or bugfix, feel free to fork and push your changes. If I like what you've done I'll be happy to merge it into the master branch.

If you'd like to become an active contributor contact me! I'm currently looking for help with the following elements:
  • Networking code
  • Procedural town and building generation